Easeam 2
Easeam 2 is now available on Superhive and Gumroad. Documentation is still being expanded.
Easeam 2 is a Blender add-on for faster UV seam marking, unwrap workflows, UV island cleanup, and UV map management. Use viewport previews, modal seam tools, and unwrap actions to handle common UV prep jobs without breaking your flow.
Blender UV workflow docs
Seam marking, unwrap passes, and UV map cleanup in one documentation hub
These guides cover practical UV preparation in Blender: marking seams, defining UV island borders, re-unwrapping after seam changes, and managing UV maps across selected mesh objects. Use them as the reference path for learning what each Easeam operator does and when to use it.
Blender UV seam marking addon
Start with modal seam tools for edge loops, flat regions, tube cuts, and drawn seam paths.
Fast unwrap workflow
Pair seam changes with Re-Unwrap and shared unwrap settings for faster iteration in Blender.
UV island cleanup
Convert UV island borders back into mesh seams when refining existing UV layouts.
UV map management
Add, rename, clean, compare, and activate UV channels across selected mesh objects.
Operator reference
Easeam 2 Blender UV tools
Seam Edge Loop
Mark Blender UV seam loops from a hovered edge without crossing existing seam borders.
Mark Around Flat
Create UV seams around linked flat regions with hover preview and angle/grow controls.
Tube Seam
Create cylindrical seam cuts for tube-like meshes, including grow and auto-grow workflows.
Draw Path Seam
Draw a seam path across mesh edges with direct viewport feedback and modal controls.
Mark / Clear Seam
Quickly toggle Blender UV seam state from selected mesh edges.
Re-Unwrap
Force re-unwrap the whole mesh using Easeam settings after seam changes.
Around Flat Selection
Mark flat-area boundaries from the current selection without entering the modal workflow.
Limit Loop Selection
Create seam loops from selected edges for quick non-modal loop marking.
Tube Seam Selection
Apply tube seam logic from selected edges when a direct action is faster than a modal pass.
Tri-Planar Unwrap
Project faces into six directional UV groups, useful for blockout and hard-surface assets.
Auto Unwrap & Seam
Use Smart UV Project, then convert generated UV island borders into Blender seams.
Seam by Sharp Edge
Turn marked sharp edges or angle-based sharp edges into UV seams.
Auto Seam By Y Verts
Detect Y-vertex seam candidates and mark practical split lines for UV preparation.
Seams From UV Islands
Convert existing UV island borders back into mesh seams for cleanup or iteration.
UV Maps Manager
Manage multiple Blender UV channels across selected objects with the original Easeam workflow.
Visuals may differ between Blender and Easeam versions, but the function and usage flow remain the same.
