Easeam 2
Documentation in development. Easeam 2 has not been released yet.
A focused Blender UV toolkit with multiple methods to speed up seam and UV workflows. Use viewport previews, modal marking tools, UV map management, and unwrap actions to handle common prep jobs without breaking your flow.
Feature Map
Seam Edge Loop
Hover an edge, preview the loop, and mark a seam without crossing existing seam borders.
Mark Around Flat
Mark the boundary around a linked flat area, with hover preview and angle/grow controls.
Tube Seam
Create cylindrical seam cuts from a seed edge, including grow and auto-grow workflows.
Draw Path Seam
Draw a seam path across mesh edges with direct viewport feedback and modal controls.
Mark / Clear Seam
Quickly toggle Blender seam state from selected mesh edges.
Re-Unwrap
Force re-unwrap the whole mesh using Easeam settings after seam changes.
Around Flat Selection
Mark flat-area boundaries from the current selection without entering the modal workflow.
Limit Loop Selection
Create seam loops from selected edges for quick non-modal loop marking.
Tube Seam Selection
Apply tube seam logic from selected edges when a direct action is faster than a modal pass.
Tri-Planar Unwrap
Project faces into six directional UV groups, useful for blockout and hard-surface assets.
Auto Unwrap & Seam
Use Smart UV Project, then convert generated UV island borders into seams.
Seam by Sharp Edge
Turn marked sharp edges or angle-based sharp edges into UV seams.
Auto Seam By Y Verts
Detect Y-vertex seam candidates and mark practical split lines for UV preparation.
Seams From UV Islands
Convert existing UV island borders back into mesh seams for cleanup or iteration.
UV Maps Manager
Manage multiple UV channels across objects with the original Easeam workflow.
Visuals may differ between Blender and Easeam versions, but the function and usage flow remain the same.